I feel this is the most optimal way to train. The pumps you get are absolutely insane. Another interesting note is that the workout forces you to stay intensely focused and what this does, engages and syncs your brain to the work being performed and nothing else. From the start you are put immediately "in the zone" or what is known in psychology as the Flow, the mental state of operation in which a person performing an activity is fully immersed in a feeling of energized focus, full involvement, and enjoyment in the process of the activity. In essence, flow is characterized by complete absorption in what one does. I experience this all the time, especially when gaming where a lot of studies are being made regarding this phenomena. I also used to get permanently locked in this state of mind driving at high speeds instantly.
Here is a little more info on the Flow:
Proposed by Mihály Csíkszentmihályi, this positive psychology concept has been widely referenced across a variety of fields.[1]
According to Csikszentmihalyi, flow is completely focused motivation. It is a single-minded immersion and represents perhaps the ultimate experience in harnessing the emotions in the service of performing and learning. In flow, the emotions are not just contained and channeled, but positive, energized, and aligned with the task at hand. The hallmark of flow is a feeling of spontaneous joy, even rapture, while performing a task[2] although flow is also described (below) as a deep focus on nothing but the activity – not even oneself or one's emotions.
Flow has many of the same characteristics as (the positive aspects of) hyperfocus. However, hyperfocus is not always described in such universally glowing terms. For examples, some cases of spending "too much" time playing video games, or of getting side-tracked and pleasurably absorbed by one aspect of an assignment or task to the detriment of the assignment in general. In some cases, hyperfocus can "grab" a person, perhaps causing him or her to appear unfocused or to start several projects, but complete few.
Components of flow
Nakamura and Csíkszentmihályi identify the following six factors as encompassing an experience of flow. [3]
intense and focused concentration on the present moment
merging of action and awareness
a loss of reflective self-consciousness
a sense of personal control or agency over the situation or activity
a distortion of temporal experience, one's subjective experience of time is altered
experience of the activity as intrinsically rewarding, also referred to as autotelic experience
Conditions for flow
Mental state in terms of challenge level and skill level, according to Csikszentmihalyi's flow model.[7] (Click on a fragment of the image to go to the appropriate article)
A flow state can be entered while performing any activity, although it is most likely to occur when one is wholeheartedly performing a task or activity for intrinsic purposes.[6][8] Passive activities like taking a bath or even watching TV usually don’t elicit flow experiences as individuals have to actively do something to enter a flow state.[9][10]
Flow theory postulates three conditions that have to be met to achieve a flow state:
One must be involved in an activity with a clear set of goals and progress. This adds direction and structure to the task.[11]
The task at hand must have clear and immediate feedback. This helps the person negotiate any changing demands and allows them to adjust their performance to maintain the flow state.[11]
One must have a good balance between the perceived challenges of the task at hand and their own perceived skills. One must have confidence in one's ability to complete the task at hand.[11]
However, it was argued that the antecedent factors of flow are interrelated, as a perceived balance between challenges and skills requires that one knows what he or she has to do (clear goals) and how successful he or she is in doing it (immediate feedback). Thus, a perceived fit of skills and task demands can be identified as the central precondition of flow experiences.[12]
In 1997, Csíkszentmihályi published the graph to the right. This graph depicts the relationship between the perceived challenges of a task and one's perceived skills. This graph illustrates one further aspect of flow: it is more likely to occur when the activity at hand is a higher-than-average challenge (above the center point) and the individual has above-average skills (to the right of the center point).[6] The center of this graph (where the sectors meet) represents one's average levels of challenge and skill across all activities an individual performs during their daily life. The further from the center an experience is, the greater the intensity of that state of being (whether it is flow or anxiety or boredom or relaxation).[8]
Several problems of this model have been discussed in literature.[12][13] One is, that it does not ensure a perceived balance between challenges and skills which is supposed to be the central precondition of flow experiences. Individuals with a low average level of skills and a high average level of challenges (or the other way round) do not necessarily experience a fit between skills and challenges when both are above their individual average.[14] In addition, one study found that low challenge situations which were surpassed by skill were associated with enjoyment, relaxation, and happiness, which, they claim, is contrary to flow theory.[15]
Schaffer (2013) proposed 7 flow conditions:
Knowing what to do
Knowing how to do it
Knowing how well you are doing
Knowing where to go (if navigation is involved)
High perceived challenges
High perceived skills
Freedom from distractions[16]
Schaffer also published a measure, the Flow Condition Questionnaire (FCQ), to measure each of these 7 flow conditions for any given task or activity.[16]