Getbig Bodybuilding, Figure and Fitness Forums
May 19, 2013, 08:48:23 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
 
   Home   Help Calendar Login Register  
Pages: 1 2 3 [4]   Go Down
  Print  
Author Topic: Newton's laws of motion  (Read 1086 times)
arce1988
Getbig V
*****
Gender: Male
Posts: 14177


ARCE USA USMC


View Profile WWW
« Reply #75 on: April 22, 2013, 09:27:26 PM »

  ONLY love for Coach. Great human being. Will give the shirt off of his very back.
Report to moderator   Logged
HockeyFightFan
Getbig IV
****
Posts: 1692



View Profile
« Reply #76 on: April 22, 2013, 09:30:16 PM »

  ONLY love for Coach. Great human being. Will give the shirt off of his very back.

Did your phone change "wet" to "very"?
Report to moderator   Logged
Coach is Back!
Getbig V
*****
Gender: Female
Posts: 18298


View Profile
« Reply #77 on: April 22, 2013, 09:54:00 PM »

Coach, keep in mind, football tackles (collisions) are different than a car crash between two inanimate objects. Watch video of Bo Jackson, Earl Campbell , or John Riggins to see that power, speed, balance and leg drive will go a long way in determining who comes out on top in an on field collision.



Yes, of course. I completely understand that. Thanks
Report to moderator   Logged
Coach is Back!
Getbig V
*****
Gender: Female
Posts: 18298


View Profile
« Reply #78 on: April 22, 2013, 09:54:33 PM »

  ONLY love for Coach. Great human being. Will give the shirt off of his very back.

Thanks Steve, appreciate that.
Report to moderator   Logged
tu_holmes
Getbig V
*****
Gender: Male
Posts: 14779


With a keen eye for details, one truth prevails.


View Profile WWW
« Reply #79 on: April 22, 2013, 10:00:14 PM »

Coach, keep in mind, football tackles (collisions) are different than a car crash between two inanimate objects. Watch video of Bo Jackson, Earl Campbell , or John Riggins to see that power, speed, balance and leg drive will go a long way in determining who comes out on top in an on field collision.



Power, Speed, and balance all determine mass and acceleration. They are all intertwined.
Report to moderator   Logged
Tapeworm
Getbig V
*****
Posts: 15878


With hope in our hearts & wings on our heels


View Profile
« Reply #80 on: April 23, 2013, 01:45:51 AM »

Phsysics club.



Do I remember right that kinetic energy is mass * velocity squared?

Not sure if billiard balls or similar ideal objects make a good comparison.  I agree with previous posters that a foot on the ground would transfer force and negate calculations predicated on colliding bodies being unsupported.  The angle of incidence with the ground would be critical.  There's also the problem that the two players aren't shaped like blocks or spheres and won't be hitting one another center to center, so they are going to rotate around one another and the transfer of energy wouldn't be 100%.  A human form will also buckle and change shape at impact, unlike a billiard ball or ideal object, so you've got moments of torque and a shifting center being introduced by the change in shape of the two players bodies in addition to linear vectors.  And an unlucky player's body would buckle at a point where the force of impact is sufficient to overcome the integrity of a joint.

In all, an increase in velocity will do more to increase the force of impact than an increase in mass.  When I was a kid, maybe 70 or 80lbs, I knocked a big fat dude a long way when I skied into him. 

Report to moderator   Logged
disco_stu
Getbig V
*****
Posts: 4568


I'm a llama!


View Profile
« Reply #81 on: April 23, 2013, 02:46:23 AM »

Power, Speed, and balance all determine mass and acceleration. They are all intertwined.

power = work done / time

work done is force x distance. force = mass x acceleration.

acceleration = velocity/time

so power = mass x velocity/time x distance/time
= (mass x velocity x distance) / time^2




Report to moderator   Logged
Pages: 1 2 3 [4]   Go Up
  Print  
 
Jump to:  

Theme created by Egad Community. Powered by MySQL Powered by PHP Powered by SMF 1.1.16 | SMF © 2011, Simple Machines Valid XHTML 1.0! Valid CSS!