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Getbig Misc Discussion Boards => E-Board - Movies, Music, TV, Videogames, Comics => Topic started by: Gregzs on October 02, 2013, 09:12:48 PM
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New pc games this week including Vikings
New releases
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War of the Vikings Alpha
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new releases
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New releases October 28 - November 3
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Battlefield 4 impressions
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November 4 - 10
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Heroes of the Storm
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New PC Releases & Content (Nov 11-17, 2013)
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New PC Releases & Content (Nov 18-24, 2013)
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New PC Releases & Content (Nov 25 - Dec 1, 2013)
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Smite launches officially in March.
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Wildstar: Class Overview
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https://www.nerdist.com/2014/01/alien-isolation-coming-in-late-2014/
ALIEN: ISOLATION Coming In Late 2014
We’re almost a year removed from Alien: Colonial Marines, a game that was mostly memorable for how underdeveloped and glitchy it was. Playing through that game was the recreational equivalent to making out with a face hugger, leaving a gaping hole in the chest of Alien fans everywhere.
Flash forward to today, when Sega announced that they’re taking another crack at conquering Ridley Scott’s beloved universe in a new title called Alien: Isolation. The game will take place 15 years after the events of Alien, pitting you in the shoes of Ripley’s daughter, Amanda. Visually, the game is looking solid so far, as you’ll see for yourself watching the trailer below.
I’m still recovering from the heartache bestowed upon me by Colonial Marines, so I’m hoping Isolation will deliver on a level no Alien title has yet. I’m very excited about the game having a female lead, as the Alien universe seems to thrive when a woman is at the helm (Long live Ripley).
The game is set to hit PS4, PlayStation 3, Xbox One, Xbox 360 and PC later this year. For more insight on Alien: Isolation, check out the developer diary.
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Alien: Isolation Developer's Diary
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Alien Isolation, PlayStation Now, 14 Steam Machines
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Alien: Isolation First Gameplay Preview - Xbox One and PS4
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Force Feed January 20
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Force Feed Jan 22
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Destiny Best Ever, ESO NDA, Nosgoth (Force Feed)
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Bloody Trapland
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The Titanfall Beta launched on both PC and Xbox One this week, and was immediately embraced by the Twitch community. On day one we saw Titanfall become the most viewed game on Twitch with 60,000+ concurrent viewers across dozens of top Twitch channels. To check out Titanfall Beta streams you need look no further than the Twitch games directory.
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Titanfall Beta ends Feb. 19
Force Feed : ESO NDA Lifts, Titanfall Beta Open, Hearthstone Observer
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What The F*ck Is This [Octodad: Dadliest Catch Gameplay, PC]
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Force Feed : Buy WoW 90, WildStar Adventures, Doom Exists
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Force Feed : Destiny Info Dump, Mass Effect HD, Dust
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Force Feed : Heroes of the Storm Alpha, D3 XP Boost, Skywind
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Force Feed : SWTOR Player Housing, DS2 PC Release, EQN Landmark
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Force Feed : Titanfall vs Dark Souls 2, Back to WoW, Black Desert
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Plants Vs Zombies
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http://laughingsquid.com/the-hitchhikers-guide-to-the-galaxy-30th-anniversary-edition-video-game-now-available-to-play-online/
The Hitchhiker’s Guide to the Galaxy’ 30th Anniversary Edition Video Game Now Available to Play Online
The Hitchhiker’s Guide to the Galaxy interactive fiction video game, programmed by Steve Meretzky of developer Infocom and written by The Hitchhiker’s Guide to the Galaxy novel’s author Douglas Adams, was originally released in 1984 to much acclaim. In 2004, an updated edition created specifically to add a few graphics for the 20th anniversary of the game was put up online by BBC Radio 4. For the 30th anniversary, a brand new edition of the game has been released online.
The 20th anniversary edition’s Flash underbelly has been discarded in favor of using HTML5 in the 30th anniversary, and the update also provides a number of improvements to the user interface. Specifically, the game now includes a larger interface in general with more functionality, and it even allows players to tweet from it. More on the updates to the game is available on BBC Radio 4′s website. The Hitchhiker’s Guide to the Galaxy is currently available to play on BBC Radio 4′s website.
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Force Feed : Heroes Alpha Begins, WildStar Release Date, ESO Cash Shop
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MOBAs really piss me off.
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http://www.nerdist.com/2014/03/get-ready-for-the-infinite-crisis-open-beta-with-lead-designer-ryan-bednar/
Get Ready for the INFINITE CRISIS Open Beta with Lead Designer Ryan Bednar
If the massive cash purses, e-sports tournaments, and ravenous fan bases surrounding games like League of Legends and Dota 2 are any indication, MOBAs (multiplayer online battle arenas) are the new genre du jour for competitive multiplayer gaming. So, when DC first announced it was entering the MOBA arena (pun intended) with Infinite Crisis, it seemed like a natural fit. After months of carrot-dangling and wishful thinking, the open beta is finally upon us, and there’s a brand new CG trailer to boot, with some of the DCU’s finest heroes kicking ass and taking names. To help give you a sense of what you’ll be in for when the beta kicks off this weekend, I caught up with Infinite Crisis lead designer Ryan Bednar to pick his brain over what they hope to get out of the beta, what players can expect, and whether he had any pro tips to help you step up your game.
Nerdist: You’re about to enter open beta. What have you learned from closed betas, and what are you hoping that this open beta will tell you about the game?
Ryan Bednar: All data is good data, but going into open beta is less a matter of looking for something specific as it is your game reaching a sufficient quality threshold and stability to allow you to open up access to as many people as possible. Our data collection tools are sophisticated, but nothing beats increasing the sheer volume of information we have to look at, to aid with client performance, game flow and overall balance. And our game is ready for open beta now. We’ve gone from one map to three, we have 27 champions (which is enough for basic competitive play), we have pro teams forming in Europe and North America, and we now support French, German, and Russian. It’s time to open the doors.
N: What can players expect from the open beta? Tell us about the new Gotham Divided map and the new champions.
RB: There’s so much! There’s three new champions (we normally release one every three or so weeks), Aquaman, Mecha Superman and Green Arrow. There’s a new practice mode, which lets you start a game on a map with no opposition. It’s not quite a tutorial (coming!) or matches with bots (coming!), but it does let new players wander round and get to grips with basic functionality. Due to insanely high levels of demand, we’ve brought back drone aggro, which was something we wanted to try removing while still in the safety zone of closed beta and didn’t quite pan out. And then there’s a sweeping balance pass and lots of small quality of life adjustments.
Gotham Divided is going well; It’s been out for a couple of months now and the feedback has been great. We’re still missing some pretty important art, but we felt it’s better to get the map out there and played on as soon as possible. More data is good data, after all. We’re continuing to make small changes as we tune the map, but generally it’s in a pretty good place. And of course it’s the map that the pros want to play on the most, which means we get a LOT of great feedback from our burgeoning e-sports scene on Gotham Divided.
N: What’s the biggest challenge in designing a MOBA for today’s competitive market? In terms of pick-up-and-playability, how does it compare to games like League of Legends and Dota 2?
RB: Our biggest challenge right now is everything! Making a game is never easy, especially when the audience has such high expectations for quality. We have a clear goal in our mind of the minimum standard Infinite Crisis should be when we decide to “release” it, with a minimum number of champions, and we’re working feverishly on a tutorial and bots that are fun to play against right now, but we know it’s going to be a challenging road. In terms of pick-up-and-playability, I don’t think any MOBA has achieved that. I’m not even sure any MOBA wants to achieve that. These are incredibly complex games on their own before you even introduce human competition, and part of the appeal is the long learning curve. Even after hundreds and hundreds of hours of play, there’s always something to learn.
That said, making your game’s depth as accessible as possible is something we feel is important, and we’re always working on ways to make it clearer to our players what’s going on in game. For example, our objectives timer at the top of the screen means you don’t need to keep a mental track of a map’s objectives in addition to everything else you’re already dealing with.
N: How long will the open beta run and on what platforms is it available?
RB: The open beta is on PC only, and it will run as long as it needs to and is on PC only. We are hoping to release it before the end of the year, but we’re not going to rush into anything.
N: Any inside tips you can give prospective players to make the most of their beta experience?
RB: Watch the tutorial videos! And try out the practice map first. And then, I would choose your first matches to be on Gotham Heights, where the focus is on all-out brawling and capturing points. And if you’re coming from another MOBA and you’re already a pro, play Aquaman on Gotham Divided.
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http://www.nerdist.com/2014/03/assassins-creed-unity-confirmed-in-this-new-trailer/
ASSASSIN’S CREED: UNITY Confirmed In This New Trailer
It looks like yesterday’s rumors of a new Assassin’s Creed game have been confirmed, as Ubisoft has officially announced Assassin’s Creed: Unity for the PS4, Xbox One, and PC, coming this holiday season. I know, I know – this is not shocking news by any stretch, though they did at least leave us with a sneak peak at the rooftops we’ll be leaping across this time around:
So I’m guessing since the game is set in the French Revolution, run-ins with the likes of historical figures such as Napoleon Bonaparte are certainly in the cards. Let’s just hope that whatever happens, the game turns out to be more like Assassin’s Creed IV: Black Flag than Assassin’s Creed III.
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http://www.nerdist.com/2014/03/get-ready-for-the-infinite-crisis-open-beta-with-lead-designer-ryan-bednar/
Get Ready for the INFINITE CRISIS Open Beta with Lead Designer Ryan Bednar
If the massive cash purses, e-sports tournaments, and ravenous fan bases surrounding games like League of Legends and Dota 2 are any indication, MOBAs (multiplayer online battle arenas) are the new genre du jour for competitive multiplayer gaming. So, when DC first announced it was entering the MOBA arena (pun intended) with Infinite Crisis, it seemed like a natural fit. After months of carrot-dangling and wishful thinking, the open beta is finally upon us, and there’s a brand new CG trailer to boot, with some of the DCU’s finest heroes kicking ass and taking names. To help give you a sense of what you’ll be in for when the beta kicks off this weekend, I caught up with Infinite Crisis lead designer Ryan Bednar to pick his brain over what they hope to get out of the beta, what players can expect, and whether he had any pro tips to help you step up your game.
Nerdist: You’re about to enter open beta. What have you learned from closed betas, and what are you hoping that this open beta will tell you about the game?
Ryan Bednar: All data is good data, but going into open beta is less a matter of looking for something specific as it is your game reaching a sufficient quality threshold and stability to allow you to open up access to as many people as possible. Our data collection tools are sophisticated, but nothing beats increasing the sheer volume of information we have to look at, to aid with client performance, game flow and overall balance. And our game is ready for open beta now. We’ve gone from one map to three, we have 27 champions (which is enough for basic competitive play), we have pro teams forming in Europe and North America, and we now support French, German, and Russian. It’s time to open the doors.
N: What can players expect from the open beta? Tell us about the new Gotham Divided map and the new champions.
RB: There’s so much! There’s three new champions (we normally release one every three or so weeks), Aquaman, Mecha Superman and Green Arrow. There’s a new practice mode, which lets you start a game on a map with no opposition. It’s not quite a tutorial (coming!) or matches with bots (coming!), but it does let new players wander round and get to grips with basic functionality. Due to insanely high levels of demand, we’ve brought back drone aggro, which was something we wanted to try removing while still in the safety zone of closed beta and didn’t quite pan out. And then there’s a sweeping balance pass and lots of small quality of life adjustments.
Gotham Divided is going well; It’s been out for a couple of months now and the feedback has been great. We’re still missing some pretty important art, but we felt it’s better to get the map out there and played on as soon as possible. More data is good data, after all. We’re continuing to make small changes as we tune the map, but generally it’s in a pretty good place. And of course it’s the map that the pros want to play on the most, which means we get a LOT of great feedback from our burgeoning e-sports scene on Gotham Divided.
N: What’s the biggest challenge in designing a MOBA for today’s competitive market? In terms of pick-up-and-playability, how does it compare to games like League of Legends and Dota 2?
RB: Our biggest challenge right now is everything! Making a game is never easy, especially when the audience has such high expectations for quality. We have a clear goal in our mind of the minimum standard Infinite Crisis should be when we decide to “release” it, with a minimum number of champions, and we’re working feverishly on a tutorial and bots that are fun to play against right now, but we know it’s going to be a challenging road. In terms of pick-up-and-playability, I don’t think any MOBA has achieved that. I’m not even sure any MOBA wants to achieve that. These are incredibly complex games on their own before you even introduce human competition, and part of the appeal is the long learning curve. Even after hundreds and hundreds of hours of play, there’s always something to learn.
That said, making your game’s depth as accessible as possible is something we feel is important, and we’re always working on ways to make it clearer to our players what’s going on in game. For example, our objectives timer at the top of the screen means you don’t need to keep a mental track of a map’s objectives in addition to everything else you’re already dealing with.
N: How long will the open beta run and on what platforms is it available?
RB: The open beta is on PC only, and it will run as long as it needs to and is on PC only. We are hoping to release it before the end of the year, but we’re not going to rush into anything.
N: Any inside tips you can give prospective players to make the most of their beta experience?
RB: Watch the tutorial videos! And try out the practice map first. And then, I would choose your first matches to be on Gotham Heights, where the focus is on all-out brawling and capturing points. And if you’re coming from another MOBA and you’re already a pro, play Aquaman on Gotham Divided.
Been on the closed Beta for awhile... I fucking hate MOBAs, but this one is really kinda' cool.
Comicbook nerds the world over should line up for it.
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Force Feed : Dark Souls 2 Ugly, Bear Simulator Win, WildStar PvP
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Force Feed : D3 RoS Launch, ESO Early Access, Heroes
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Force Feed : Facebook Buys Oculus Rift, Xbox One Punishment, Wolfenstein
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Force Feed : Free Dead Space, Halo on PC, GW2 Repairs
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Force Feed : DS2 PC Bad Graphics, Alien Isolation, Microsoft AR
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http://www.nerdist.com/2014/04/get-to-da-choppa-predator-invades-call-of-duty-ghost-devastation-dlc/
Get To Da Choppa! Predator Invades CALL OF DUTY : GHOST DEVASTATION DLC
Call of Duty: Ghost DLC expansions are turning out to be quite the star studded events – it wasn’t long ago that Michael Meyers was stalking players in the Onslaught DLC pack. Now, Predator has made his way into the Call Of Duty arena in the latest DLC expansion, Devastation.
The Devastation pack includes 4 new maps and the next chapter to the Extinction story line. Just like in Onslaught, all it takes is the completion of a Field Order (on the map Ruin) during a match and you’ll have infrared targeted abilities, a should-mounted plasma cannon, and Predator’s signature dual wrist blades at your disposal.
The DLC pack is available for $14.99 for non season pass holders on the Xbox One and Xbox 360 versions of Ghost.
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Force Feed : WoD Alpha, ESO Launch, DOTA 2 International
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Force Feed : H1Z1 Zombie MMO, Borderlands 3, WoW Revamp
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http://www.nerdist.com/2014/02/watch-13-minutes-of-south-park-the-stick-of-truth-gameplay/
Watch the first 13 Minutes of SOUTH PARK: THE STICK OF TRUTH Gameplay
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Force Feed : Heroes New Heroes, ArcheAge Alpha, Vikings
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WoW Copies GW2, Hearthstone iPad, Deadlight
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ESO Item Dupe, Magic 2015, Skywind
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Force Feed - Evolve Gameplay, ESO Trials, Dark Souls 2
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http://www.nerdist.com/2014/04/new-ace-attorney-3ds-game-set-during-japans-meiji-era/
New ACE ATTORNEY 3DS Game Set During Japan’s Meiji Era
The first trailer for the new Meiji era Ace Attorney game introduces us to the new leads of the upcoming 3DS title, Ryuunosuke Naruhodo and Mikatoba Susato. If you’re worried about the lack of Phoenix Wright in the game, don’t worry. Naruhodo is an ancestor of Wright, so we’re bound to see some of the same courtroom antics, while Susato will play Naruhodo’s assistant.
Capcom has only announced Dai Gyakuten Saiban – Naruhodou Ryuunosuke no Bouken for Japan, but hopefully we’ll get word on a turn-of-the-20th-century edition coming out for the West soon.
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http://xfinity.comcast.net/articles/entertainment/20140426/US--Atari-Dig/
Diggers find Atari's E.T. games in landfill
ALAMOGORDO, N.M. (AP) — A decades-old urban legend was put to rest Saturday when workers for a documentary film production company recovered "E.T." Atari game cartridges from a heap of garbage buried deep in the New Mexico desert.
The "Atari grave" was, until that moment, a highly debated tale among gaming enthusiasts and other self-described geeks for 30 years. The story claimed that in its death throes, the video game company sent about a dozen truckloads of cartridges of what many call the worst video game ever to be forever hidden in a concrete-covered landfill in southeastern New Mexico.
The search for the cartridges of a game that contributed to the demise of Atari will be featured in an upcoming documentary about the biggest video game company of the early '80s.
As a backhoe scattered a huge scoop of 30-year-old trash and dirt over the sand, the film crew spotted boxes and booklets carrying the Atari logo. Soon after, a game cartridge turned up, then another and another.
Film director Zak Penn showed assembled gaming fans one cartridge retrieved from the site and said that hundreds more were in the surrounding mounds of garbage.
About 200 residents and game enthusiasts gathered early Saturday at the old landfill in Alamogordo to watch crews search for up to a million discarded copies of "E.T. The Extraterrestrial" that the game's maker wanted to hide forever.
"I feel pretty relieved and psyched that they actually got to see something," Penn said as members of the production team sifted through the mounds of trash, pulling out boxes, games and other Atari products.
Most of the crowd left the landfill before the discovery, turned away by strong winds that kicked up massive clouds of dust mingled with garbage.
By the time the games were found, only a few dozen people remained. Some were playing the infamous game in a makeshift gaming den with a TV and an 1980s game console in the back of a van, while others took selfies beside a life-size E.T. doll inside a DeLorean car like the one that was turned into a time machine in the "Back To The Future" movies.
Among the watchers was Armando Ortega, a city official who as a teenager back in 1983 got a tip from a landfill employee about the massive dump of games.
"It was pitch dark here that night, but we came with our flashlights and found dozens of games," he said. They braved the darkness, coyotes and snakes of the desert landfill and had to sneak past the security guard. But it paid off as they found dozens of crushed but still playable cartridges.
The game's finding came as no surprise to James Heller, a former Atari manager who was invited by the production to the dig site. He says in 1983 the company tasked him with finding an inexpensive way to dispose of 728,000 cartridges they had in a warehouse in El Paso, Texas. After a few local kids ran into trouble for scavenging and the media started calling him about it, he decided to pour a layer of concrete over the games.
"I never heard about again it until June 2013, when I read an article about E.T. being excavated," he remembers. He was not aware of the controversy and never spoke out "because nobody asked."
The documentary about the search is being developed by companies including Xbox Entertainment Studios, and the film is expected to be released later this year on Microsoft's Xbox game consoles.
The city of Alamogordo agreed to give the documentarians up to 250 cartridges and plan to sell the rest that are unearthed.
Mayor Susie Galea hopes this brings more tourists to this southeastern New Mexico town that is home to an Air Force base and White Sands National Monument.
"Lots of people just pass through, unfortunately," she said.
The "E.T." game is among the factors blamed for the decline of Atari and the collapse in the U.S. of a multi-million-dollar video game industry that didn't bounce back for several years.
With the whether-or-not E.T. was buried in Alamogordo controversy solved, the other, subtler debate remains. Was it the worst game ever unleashed on gamers?
Tina Amini, deputy editor at gaming website Kotaku, says the game tanked because "it was practically broken" with that the E.T. falling into traps that were almost impossible to escape and would appear constantly and unpredictably.
The game designer, Howard Scott Warshaw, says he does not mind his creation being called that. "It may be a horrible game, but 32 years after, you are here, talking to me about it. It's a tremendous honor," that it still generates public discourse.
He, however, manages to stress that the company took too long to secure the rights for the game and with Christmas production schedules pressing he was left with just five weeks to design, write and test "the worst game ever."
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New WOLFENSTEIN: THE NEW ORDER Trailer Shows Two Ways to Play
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Force Feed - Destiny, ArcheAge Founders, eSports X Games
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Force Feed - Landmark Combat, Hellraid, Founders Programs
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Force Feed - WildStar Open Beta, Destiny $500 Million, Black Desert
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http://www.nerdist.com/2014/05/new-star-wars-battlefront-game-making-an-appearance-at-e3/
New STAR WARS: BATTLEFRONT Game Making An Appearance At E3
We now know that a new hope for Star Wars gaming will emerge during this year’s E3, thanks to an EA investors conference call held earlier today. During the call, CEO Andrew Wilson responded to a question about the Star Wars games it has in development and was open to discussing the new Battlefront title.
“Battlefront [is] coming along very well,” he stated before further emphasizing that the Frostbite 3 engine would help to “drive innovation with high quality.” While there’s still “lots of work to go,” EA isn’t hesitating to show the highly anticipated game during E3.
We don’t know if we’ll receive a playable demo or another teaser video as of now, but this is still some of the most refreshing news on the game since it was teased during last year’s EA press conference.
This year, EA’s press conference is scheduled for Monday, June 9, and it can’t come fast enough. I’m excited to see how the game will turn out, especially since all future Star Wars releases, including games, will be considered canon. With that said, I’m even more interested in seeing whether the game will include cameos from the new Star Wars trilogy cast members.
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Force Feed - ESO Console Delay, WildStar Sub, Dark Souls 2
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Force Feed - DOTA 2 International, D3 RoS Consoles, Darksiders Lives
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Force Feed - WildStar is Hardcore, Halo 5, Transistor
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Force Feed - Destiny Envy, YouTube Buys Twitch, Star Citizen
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http://www.nerdist.com/2014/05/civilization-beyond-earth-is-a-stellar-4x-strategy-experience/
CIVILIZATION: BEYOND EARTH is a Stellar 4X Strategy Experience
For centuries mankind has looked to the stars and wondered what lay beyond. Now, we have the technology, the courage, and the ambition, but do we have the survival skills? Foul green miasma surrounds our colony and the local fauna has proved, well, unfriendly to say the least. Still, there is a glimmer of hope. Resources are bountiful and our scientists are learning more and more each day, developing new ways to reinforce our walls and terraform the landscape, but — wait, what was that? Oh god, they’re here. SIEGE WORMS! SIEGE WOOOOOOR—
The sounds of death and destruction follow as giant Dune-worthy space worms rend my troops asunder.
Poor attempt at theatrics aside, Alpha Centauri is back, you guys, and it’s glorious. Well, it’s not technically Alpha Centauri, but Civilization: Beyond Earth is as close of a spiritual successor to the 1996 classic as you’re likely to get. At a recent pre-E3 press event, I was allotted 50 turns to establish my first colony and try to carve out the humble beginnings of my nascent intergalactic empire. Based on my hands-on experience, which was an all together too brief 45 minutes, fans of Alpha Centauri, Civilization, and mind-numbingly addictive strategy games will find plenty to be excited about with 2K Games and Firaxis’ latest addition. And did I mention the horrifying Siege Worms? Because holy shit they’re scary.
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Force Feed - WoW Trains Noobs, Witcher 3 Exclusives, Good Reviews
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Force Feed - Watch Dogs Launch, WoW Movie, AAA MMO
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Force Feed - BattleCry, Watch_Dogs Lags, Magicka Wizard Wars
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Force Feed - Witcher 3 Release, GOG Galaxy, Dead Rising PC
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http://www.nerdist.com/2014/06/four-player-co-op-comes-to-lara-croft-and-the-temple-of-osiris/
Four-player Co-op Comes to LARA CROFT AND THE TEMPLE OF OSIRIS
It looks like we’ve got two Tomb Raider games in our future: in addition to Rise of the Tomb Raider, Lara Croft and the Temple of Osiris is giving us a followup to the top-down puzzle shooter Lara Croft and the Guardian of Light.
This time around, it’s got four-player co-op, adding three new characters to join Lara including rival explorer Carter Bell and a pair of Egyptian deities.
From the Square synopsis:
“Lara Croft and the Temple of Osiris takes place deep in the deserts of Egypt. In her new adventure, Lara must join forces with rival treasure hunter Carter Bell and imprisoned gods Horus and Isis, to defeat the evil god Set. As Lara and her companions fight the elements of nature across the sands and through ancient tombs, they will battle legendary deities and creatures of myth. With the fate of the world at stake, Lara must recover the fragments of Osiris to stop Set from enslaving all mankind.”
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Force Feed - Battlefield Hardline, E3 2014, Cliff Horse
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http://www.nerdist.com/2014/06/doom-trailer-welcomes-you-back-to-hell/
DOOM Trailer Welcomes You Back to Hell
After sitting out most of the last console generation, Doom is back. The sequel/reboot to the seminal shooter series might not be making its official bow until this year’s QuakeCon, but until then, developer iD Software and publisher Bethesda have released the first trailer for E3.
"Watch the all-new teaser trailer for the next DOOM game in development at iD Software. Look for the first reveal of the game at QuakeCon 2014.”
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Force Feed - Destiny Alpha, Streaming Sucks, Black Desert NA
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Force Feed - Hearthstone Cheater, Hardline Beta, OMD Unchained
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Force Feed - SGDQ 2014, Steam Summer Sale, Game Time
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Force Feed - ESO Update 2, Cheap WoW, Minecraft Console
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Force Feed - Divinity Launch, WoW Beta, Smite 4 Million
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Force Feed - Hearthstone No Girls, LoL Chat, ArcheAge Beta
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Force Feed - Evolve Alpha, ESO Update, Crytek Problems
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Force Feed - Battleborn, Destiny Beta DLC, Fortnite
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Force Feed - Inquisition Gameplay, Guild Wars China, Magic 2015
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Lost Of the wikings - very hard game!
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Force Feed - Destiny App, ESO Changes, AC Unity Trailer
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Force Feed - Naxxramas Release, Destiny Beta, Dota 2 TV
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Force Feed - ESO Justice, TI4 Grand Finals, Destiny
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Force Feed - Hardline Delay, FireFall Raids, Naxx Launch
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Force Feed - Rust Canceled?, Rainbow Six Siege, Destiny Content
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Force Feed - Evolve Alpha, EA Access, New Naxx
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Force Feed - Bioshock Mobile, Warlords Party, PlayStation Now
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Force Feed - Molten Core Returns, Twitch Changes, Pre-order Decline
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Force Feed - Metro Redux, Toxikk, BF4 Free
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CoD Advanced Warfare, Destiny, Gamescom 2014
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Force Feed - Tomb Raider Exclusive, Shadow Realms, Share Play, Gamescom 2014
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Force Feed - eSports Real Job, WoW Wont Grow
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Force Feed - Grimrock 2 Beta, Borderlands 2 FREE, PoE Expansion
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Metro looks good. Liked the previous games
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Force Feed - Amazon Buys Twitch, Razer Cortex, Digital Future
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Force Feed - Dragon Age Multiplayer, WoW 2, D3 2.10
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Force Feed - ArcheAge Launch, Play Star Citizen, Hearthstone 2nd Expansion
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Force Feed - Explore Destiny, Zenimax Layoffs, Stomping Land
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Force Feed - Shadow of Mordor, Blizzcon Virtual, Infinity Wars 2014
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Force Feed - Microsoft To Buy Minecraft, Destiny Content, Humble Bundle
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Top 5 Anticipated MMOs of 2016
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Loot Gaming Crate
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SMITE - Sneak Preview - Hera, Queen of the Gods
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ORDER 66 Star Wars Jedi Fallen Order
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Predator: Hunting Grounds
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New Assassin's Creed Game Officially Revealed
Ubisoft today revealed the setting for the next iteration in the iconic Assassin's Creed franchise via a livestream from artist Kode Abdo, better known as BossLogic. Abdo began work on a piece of art earlier this morning, though it was likely not actually "live" and instead pre-recorded, and ultimately created an image of what appears to be a Viking to officially reveal what we now know is Assassin's Creed Valhalla.
While actual details are light at this moment, beyond the actual name, Ubisoft has announced that the world premiere of Assassin's Creed Valhalla is set for tomorrow morning at 8AM PT. It's unclear just how much information Ubisoft will share at that time, but if it's going to release later this year, one imagines we will at least get a cinematic trailer and possibly more.
https://comicbook.com/gaming/news/assassins-creed-valhalla-reveal-bosslogic-art/?fbclid=IwAR3r095yRq9Xy8td1KJluElScmMWFEZUE0AZ7zYI3_O9nwfegUBdcUe8WEY
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All the PS5 Games Confirmed for 2020 and Beyond
Anyone who's thinking about picking up a PS5 at launch is probably wondering what PlayStation 5 games they can expect to play in the coming months (and years). Thanks to various PS5 events and game announcements, we're finally starting to get an idea of the next-gen console's early library will look like.
We already know that the "majority of the 4,000 PS4 titles" will work, thanks to PS5's backwards compatibility. That's all well and good, but lets face it, nobody buys a console at launch to play last-gen games. You buy it for what's new.
Below are all the PS5 games we've seen confirmed for the early years of the system. As always, release dates can (and often do) shift around. Also, many of the PS5 games announced so far don't have specific release dates yet, so it's not clear when you'll be able to play all of these upcoming titles. With those caveats in mind, here are the PS5 games you can plan on seeing before too much longer.
Confirmed PlayStation 5 Games
Assassin's Creed Valhalla - Holiday 2020
Astro's Playroom - PS5 Launch
Atomic Heart - TBA
Battlefield 6 - 2021
Balan Wonderworld - 2021
Braid: Anniversary Edition - 2021
Bugsnax - Holiday 2020
Chivalry 2 - 2020
Chorus - 2021
Control - TBA
Cris Tales - TBA
Cyberpunk 2077 - TBA
Deathloop - 2021
Demon's Souls - TBA
Destiny 2 - TBA
Destruction AllStars - TBA
Dirt 5 - 2020
Doom Eternal - TBA
Dustborn - 2021
Dying Light 2 - TBA
Earthlock 2 - 2022
The Elder Scrolls Online - TBA
Far Cry 6 - February 18, 2021
FIFA 21 - TBA
Fortnite - PS5 Launch
Ghostwire: Tokyo - 2021
Godfall - December 2020
Gods and Monsters - Holiday 2020
Goodbye Volcano High - 2021
Gothic - TBA
Gran Turismo 7 - TBA
Grand Theft Auto 5 - 2021
Guilty Gear Strive - 2021
Haven - TBA
Heavenly Bodies - 2021
Hitman 3 - January 2021
Hood: Outlaws & Legends - 2021
Horizon Forbidden West - 2021
Jett: The Far Shore - Holiday 2020
Kena: Bridge of Spirits - TBA
Little Devil Inside - TBA
The Lord of the Rings: Gollum - TBA
Madden NFL 21 - 2020
Maquette - TBA
Marvel's Avengers - TBA
Metal: Hellsinger - 2021
NBA 2K21 - 2020
NBA Live 21 - TBA
Observer: System Redux - Holiday 2020
Oddworld Soulstrom - 2020
Outriders - Holiday 2020
Overcooked: All You Can Eat - TBA
Paradise Lost - TBA
The Pathless - TBA
The Pedestrian - January 2021
PES 2021 - TBA
Planet Coaster: Console Edition - 2020
Pragmata - 2022
Project Athia - TBA
Quantum Error - 2020
Rainbow Six Siege - TBA
Ratchet & Clank: Rift Apart - TBA
Recompile - TBA
Redo! Enhanced Edition - 2020
Resident Evil Village - 2021
Returnal - TBA
Sackboy: A Big Adventure - TBA
Scarlet Nexus - TBA
Sherlock Holmes: Chapter One - 2021
Solar Ash - 2021
Spider-Man: Miles Morales - Holiday 2020
Steelrising - TBA
Stray - 2021
TemTem - 2021
Ultimate Fishing Simulator 2 - 2021
Vampire: The Masquerade - Bloodlines 2 - 2020
Vampire: The Masquerade - Swansong - 2021
Warframe - TBA
Warhammer Chaosbane - TBA
Watch Dogs: Legion - Holiday 2020
Werewolf: The Apocalypse - Earthblood - February 2021
Worms Rumble - 2020
WRC 9 - 2020
Yakuza: Like a Dragon - TBA
https://www.ign.com/articles/ps5-games-releasing-in-2020?utm_campaign=trueAnthem%3A%20Trending%20Content&utm_medium=trueAnthem&utm_source=facebook&fbclid=IwAR2cMkB4yf2Z1rRLHAaQhl4nrIA7WjclmTBtkals_wKMCjHZY73B2-Mi6cA
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Sony has launched a new PS5 pre-order page that allows PlayStation fans to register to be among the first to pre-order the console directly from PlayStation. The news comes way not of an official announcement, but a promotional email and update to the PS5 console page on the official PlayStation website.
Unfortunately, this is all the salient details Sony reveals other than noting supplies will be very limited. How limited? It doesn't say. In other words, it's unclear if pre-ordering a console is truly going to be very difficult or if this is some marketing verbiage to get people to register.
At the moment of publishing, this offer is limited to the United States only, though this hasn't been confirmed nor has Sony offered any clarification. What we do know is if you pre-order the console through Sony there will be the following limitations:
1 PS5 console
2 Dualsense Controllers
2 Dualsense Charging Stations
2 Pulse 3D Wireless Headsets
2 Media Remotes
2 HD Cameras
PlayStation also provides the following FAQ section about the process:
Who will be selected to receive an invitation?
Our selection is based on previous interests and PlayStation activities.
When will I know if I’ve been selected or not?
If you are selected, we will contact you via email before pre-orders start. If you do not receive an email, you were not selected.
If I receive an invitation, am I guaranteed to be able to pre-order a PS5 console?
No. Each invitation is open for a limited time and quantities are limited per PSN ID per transaction. PS5 console pre-order reservations will be first come first serve.
In order to pre-order, do I have to pre-order everything?
No. As long as your product selection falls within unit limits, you may pre-order as many or as few products as you’d like.
How long will I have to make a PS5 console pre-order reservation?
If selected, the expiration date and time will be included in your selection notification email and while supplies last.
Can I reserve more than one PS5 console pre-order?
Due to limited quantities and high demand, we will be limiting PS5 console pre-order reservations to 1 per PSN ID.
Will other PS5 products be available for pre-order?
Yes. Although these will be open to the general public for pre-order, only PS5 console reservations will be limited to those invited to pre-order.
What if I receive a “Sold Out” message?
All available PS5 consoles have been reserved.
I currently reside outside the US. If invited, can I still make a PS5 console pre-order reservation?
If you receive an invite and units are still available, as long as you ship to a US-based address, your pre-order reservation will be allowed. Any orders that contain a non-US based address will be canceled.
Unfortunately, while the console's pre-order registration page is live, pre-orders themselves are not yet live. Further, it's still unclear when the console is releasing or what it will cost. When this information is revealed, pre-orders will almost certainly go live.
https://comicbook.com/gaming/news/ps5-playstation-5-pre-order-price-release/?fbclid=IwAR2qiVJfsTq00YVgrOh9DfZTnM-0tE_c65LxJujCWO_okdtK6CwecKBUZcA
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