Here's a few images. I used this 360 degree HDRI for the scene:
https://polyhaven.com/a/derelict_airfield_02I created several cubes of different sizes — 72", 96", and 24", based on my preference. The spheres have specific dimensions as well. Then I added the road bike to the scene. The torus partially sinks into the ground. Two of the cubes use mirror materials, the gold sphere has a blurry reflection, and the chrome sphere a perfect mirror reflection. The 3D “KWON” lettering sits on one of the cubes.
In the animation, the camera starts with a 15 mm wide-angle lens, then zooms in to 30 mm while I slightly rotate the view.
There’s no way current AI generators could create a scene like this — with accurate double reflections, realistic shadows, and consistent 3D spatial relationships. I’m sure they’ll get there eventually, but it’s hard to say when.




The image below has DOF (Depth of Field) enabled — the handlebars are in sharp focus while the background is softly blurred. This is the level of precision I want when creating 3D imagery. I can control the exact focal distance of the DOF to achieve the look I want.

In the image below, Depth of Field (DOF) is disabled, resulting in a fully sharp image where all elements remain in focus.
